Trapped in a video game. Book 2
(Book)
Author
Published
[Place of publication not identified] : CreateSpace, c2016.
Physical Desc
141 pages : illustrations ; 21 cm.
Accelerated Reader
IL: MG - BL: 4.1 - AR Pts: 3
Status
Description
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Copies
Location | Call Number | Status |
---|---|---|
Flagler Community Library - DOLORELEM - JUVENILE FICTION | FIC BRA BK 2 BOOK 2 | On Shelf |
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Subjects
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More Details
Published
[Place of publication not identified] : CreateSpace, c2016.
Format
Book
Language
English
Accelerated Reader
MG
Level 4.1, 3 Points
Level 4.1, 3 Points
Notes
Description
"Jesse Rigsby is on a mission to save his friend Mark, but first hes got to shake the Bigfoot chasing him through the school library. And then theres the velociraptor in the bathroom. Oh yeah, dont forget about the ginormous flame-throwing bat in the cafeteria. Jesses trapped in the invisible world of Go Wild - a Pokemon Go-style mobile game - and if he doesnt solve the mystery of what happened to Mark soon, hes never getting back out."
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Citations
APA Citation, 7th Edition (style guide)
Brady, D. (2016). Trapped in a video game . CreateSpace.
Chicago / Turabian - Author Date Citation, 17th Edition (style guide)Brady, Dustin. 2016. Trapped in a Video Game. CreateSpace.
Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)Brady, Dustin. Trapped in a Video Game CreateSpace, 2016.
MLA Citation, 9th Edition (style guide)Brady, Dustin. Trapped in a Video Game CreateSpace, 2016.
Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.
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