Trapped in a video game. Book 2
(Book)

Book Cover
Average Rating
Published
[Place of publication not identified] : CreateSpace, c2016.
Physical Desc
141 pages : illustrations ; 21 cm.
Accelerated Reader
IL: MG - BL: 4.1 - AR Pts: 3
Status

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Copies

LocationCall NumberStatus
Flagler Community Library - DOLORELEM - JUVENILE FICTIONFIC BRA BK 2 BOOK 2On Shelf

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More Details

Published
[Place of publication not identified] : CreateSpace, c2016.
Format
Book
Language
English
Accelerated Reader
MG
Level 4.1, 3 Points

Notes

Description
"Jesse Rigsby is on a mission to save his friend Mark, but first hes got to shake the Bigfoot chasing him through the school library. And then theres the velociraptor in the bathroom. Oh yeah, dont forget about the ginormous flame-throwing bat in the cafeteria. Jesses trapped in the invisible world of Go Wild - a Pokemon Go-style mobile game - and if he doesnt solve the mystery of what happened to Mark soon, hes never getting back out."

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Citations

APA Citation, 7th Edition (style guide)

Brady, D. (2016). Trapped in a video game . CreateSpace.

Chicago / Turabian - Author Date Citation, 17th Edition (style guide)

Brady, Dustin. 2016. Trapped in a Video Game. CreateSpace.

Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)

Brady, Dustin. Trapped in a Video Game CreateSpace, 2016.

MLA Citation, 9th Edition (style guide)

Brady, Dustin. Trapped in a Video Game CreateSpace, 2016.

Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.

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